Play Basketball!
 Recreational League Rules
 

There will be NO make-up games and NO types of games at any school are permitted (PRACTICE ONLY).

Please read our Responsibilities section for Players and Coaches and the CYBA Code of Ethics.

 

All CYBA games will use straight High School Federation Rules except for the following changes.

Coaches Links
 

Recreational League Rules

Summer Competitive League Rules

Handbook

Teams

Other Links

  4th Grade Boys & Girls
 

1. 6 Fouls to foul out of a game

2. No press

3. No zone defense

4. First week only, officials will give verbal warnings on travel and double dribble calls

5. Score will not be kept in fourth grade

 

  5th & 6th Grade Boys & Girls
 

1. No zone defense

2. May press in the last five minutes, unless your team is up by 10 points or more.

(If your team is up by 10 points or more, you must fall back past mid court.)

All CYBA games will use straight High School Federation Rules except for the following changes.

  7th Grade Boys & Girls
 

1. May press at any time unless your team is up by fifteen points or more; at that time, you must fall back to mid court

 

All CYBA games will use straight High School Federation Rules except for the following changes.

  8th & 9th Grade Boys
 

1. May press at any time unless your team is up by twenty points or more; at that time, you must fall back to mid court

 

  10th - 12th Grade Boys
 

Follow straight high school rules.

 

  8th - 12th Grade Girls
 

Follow straight high school rules.

 

  Ball Sizes
 

4th, 5th & 6th Grade will use a 28.5" ball.

7th Grade Girls will use a 28.5'' ball.

7th Grade Boys will use a full size ball

8th & 9th Grade Girls will use a 28.5" ball.

8th & 9th Grade Boys will use a full size ball.

 

  Game Length
 

1. Four ten minute quarters with a 3 minute intermission. The clock will stop for the following:

A. Injuries

B. Team Time-Outs

C. Any reason deemed necessary by the officials

Last minute of each half, the clock will stop according to Federation rules.

2. Extra periods will be 2 minutes long. This will be a continuously running clock, stopping only for the above reason.

 

  Time Outs
 

1. Two time-outs per half. (Time outs will be one minute in length)

2. Time-outs will not carry over from the first half to the second half or from the second half to extra periods.

3. One time out for each overtime.

  Player Participation & Substitution Rules
 

Substitution rules apply to leagues for grades 4-7 only.

It is mandatory to substitute every five minutes regardless of the number of players on your team. When the substitution time out occurs, you must clear your bench unless you have eleven players.

No substitution will be made at any other time unless an injury occurs or a player fouls out. You cannot substitute during timeouts unless a player is injured or fouls out. If that occurs, you must notify the referee that you are doing so. Failure to substitute according to the rules can result in a technical foul.

For teams with ten players , the following playing time will be used:
All players will play 20 minutes

For teams with nine players , the following playing time will be used:
Five players will play 20 minutes
Four players will play 25 minutes (if you consistently have nine players, it is required that who gets the 25 minute playing time will be distributed evenly over the course of the season alternating from game to game )

For teams with eight players , the following playing time will be used:
Each player will play 25 minutes

For teams with seven players , the following playing time will be used:
Five players will play 30 minutes
Two players will play 25 minutes

For teams with six players, there will be some flexibility with normal substitution rules as worked out before the game with the referees and opposing coach.

It is highly recommended to work out your substitution pattern in advance of game time to eliminate having to make judgments in the heat of the game that may or may not be accurate.

Failure to comply with these rules can result in the forfeiture of the game.

 

  Technical Foul Rules
 

Note that technical fouls are cumulative for the entire season. 

Player Technicals:
1st Technical:  normal rules apply
2nd Technical:  ejection from game and suspended for next game
3rd Technical:  ejection from game and suspended for the rest of the season

For example, if a player receives a technical foul in game one and then another in game three, the player will be ejected from the game and suspended for the following game.  Should the player receive a third technical, then the player will be suspended for the rest of the season.  

Coach Technicals**:
1st Technical:  normal rules apply
2nd Technical:  ejection from game and suspended for the rest of the season.

For example, should a coach receive a technical foul in game one and then another in game three, the coach will be ejected from the game and then suspended for the rest of the season. 

**Rulebook technical fouls do not count against the coach nor do any technicals assessed to the team due to spectator behavior.  If a technical is called on a spectator, they will be removed from the building

 

 
 © 2006 Columbia Youth Basketball Association. All Rights Reserved.
zero1tek